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description: Enjoy Monkey Empire devblog and keep in touch with the ape game development
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# Weekly Update 17/10/2022

**Game Design & Production by Paul**\
More Tickets have been created and detailed — particularly related to main village buildings, core Map mechanics like pathfinding, tile rules, resource terrains, and tile popups (when creating villages, attacking, or scouting). Updated Balancing sheets — added resource costs for creating buildings (also rebalanced some values) Added logic and rules for MKC Storage Vault like “collecting MKC from mines transfers the MKC to the Vault — but not if all Vaults are Full” Added ticket and details on “Under Attack feedback and notification.”

Also trying out some Game Economy simulations using Machinations

**Backend by Floffy and Ivan**\
For the backend team this week we:\
\- added village coordinates in the attacks summary\
\- added basic in-game MKC support (mining + stealing) with 200k MKCs included in a user’s first village’s resources.

**Blockchain By Igor**\
\- Rework blockchain lib\
\- MKC transfer listener\
\- Game balance sync\
\- Track user transfer history

**Frontend by Beumonkey**\
The Game was released on Apple Testflight for iPhone under MonkeyEmpireMMO. You can get auto-updates from there. You have to request access to our Discord server. The village level on the desktop is a port from the mobile version. I changed all textures and materials for a higher-quality version without looking too different from the mobile one. I also added more textures to paint the landscape, as we don’t have as many limitations as a mobile platform.

**Frontend by Skatoony**\
This week I created an AI system that spawns apes around the village map and moves randomly around the village. I replaced the building menu with a new one looking better and making the menu bigger. I also ensure that we can initiate a battle with the new 20 new unit troops and make “defended” matches visible in the mails list. I added a way to see all 20 troops units as resources in the village. A few interaction bugs were fixed.

![](https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2FEr60Keg2blmqHkQxAC7M%2Fimage.png?alt=media\&token=1cefea90-1020-4e7e-81b2-555fc45cfab6)

**3D by Kermit**\
Finished 3D model of the iron mine

![](https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2FREecerpEAFW55RQ6fVSS%2Fimage.png?alt=media\&token=7e4c8047-da54-4365-a4d0-2cfe65a231ca)

You can check the 3D building here : [https://sketchfab.com/3d-models/iron-mine-test-96cc0290980d45098938f64baff203ac](https://sketchfab.com/3d-models/iron-mine-test-96cc0290980d45098938f64baff203ac)

The whole Monkey Empire team wishes you a nice day!

See you next week for the new devblog episode and don’t forget to ape!

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