# Copy of Weekly Update 07/08/2023

<figure><img src="/files/Oem1IGZIZxriwqz8it8J" alt=""><figcaption></figcaption></figure>

**Backend team**

* We reached our final step on the new clans system, and are reviewing it before releasing it to the frontend team
* We added a “map search” feature, that will allow a user to search specific elements around their village -> terrains like Banana depots, Stone depots etc.. and AI Outpost, or simply villages inside a specific radius, with a specific level, so it can be targeted for an attack or loot.
* We added a new Global Summary, that sums up all the infos concerning attacks around a village, like all the attacks done or in progress, same for the attacks suffered, but also the different attacks and loots done to terrains
* We’re still working on the terrains additions (attacking a terrain already being looted), but it’s a bit of a challenge to do it the clean way, without breaking the existing architecture around attacks
* Next steps: clan raids + resource storage vault v2

**Frontend team**

**By Samy**

* We welcome Victor this week ! Glad to see our team growing. He is a talented 3D artist, and will help us having a beautiful game soon.
* I have setup tasks to improve general UX. For example checking Resource Terrains and AI camps level and searching the ones near your village automatically.
* On the game design side I did a quick pass to improve game balance, and also making progress much faster at the beginning so you can quickly get your hands on the new features.
* Finally, on the DevOps side, I have been writing a script to automatically build and package the game on Android, on our new build server.

**By Emeric**

***Troup System improvements***

* rework on the duration and troup position when disconnect and reconnect.
* Add a placeholder UI to show village attacking which village -enemy troup is working but need to add link with websocket to be in real time
* Add number of unit send in the troop widget

***UI***

* Fix password button resolution
* add some level of detail on 3d meshes in the village -rework lightning in the village (color)

***Base Game***

* Prevent water mountain and forest to be touchable -Resize some button (Cross/Exit)
* Now when we click on find village it will automatically close the find village UI (prevent overlaping UI)
* Edit Base Building UI, now the building information is full screen

***Shop / Inventory rework***

* Add icon
* Fix name text
* Ui rework

**3D by Victor**

New Resource Depot

<figure><img src="https://miro.medium.com/v2/resize:fit:700/0*pYQmH5O1zCoKldvm.png" alt="" height="546" width="700"><figcaption></figcaption></figure>

**Join the ape community!**

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**Quests:** <https://vu.fr/NlMC>


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