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    • ๐Ÿ› ๏ธFirst devblog
    • ๐ŸŽจConcept art
    • ๐Ÿ–ฑ๏ธUI
    • ๐Ÿ’3D characters
    • ๐Ÿ›๏ธ3D buildings
  • ๐Ÿ› ๏ธCopy of Weekly Update 07/08/2023
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  1. DEV BLOG

Weekly Update 17/10/2022

Enjoy Monkey Empire devblog and keep in touch with the ape game development

PreviousWeekly Update 24/10/2022NextWeekly Update 10/10/2022

Last updated 2 years ago

Game Design & Production by Paul More Tickets have been created and detailed โ€” particularly related to main village buildings, core Map mechanics like pathfinding, tile rules, resource terrains, and tile popups (when creating villages, attacking, or scouting). Updated Balancing sheets โ€” added resource costs for creating buildings (also rebalanced some values) Added logic and rules for MKC Storage Vault like โ€œcollecting MKC from mines transfers the MKC to the Vault โ€” but not if all Vaults are Fullโ€ Added ticket and details on โ€œUnder Attack feedback and notification.โ€

Also trying out some Game Economy simulations using Machinations

Backend by Floffy and Ivan For the backend team this week we: - added village coordinates in the attacks summary - added basic in-game MKC support (mining + stealing) with 200k MKCs included in a userโ€™s first villageโ€™s resources.

Blockchain By Igor - Rework blockchain lib - MKC transfer listener - Game balance sync - Track user transfer history

Frontend by Beumonkey The Game was released on Apple Testflight for iPhone under MonkeyEmpireMMO. You can get auto-updates from there. You have to request access to our Discord server. The village level on the desktop is a port from the mobile version. I changed all textures and materials for a higher-quality version without looking too different from the mobile one. I also added more textures to paint the landscape, as we donโ€™t have as many limitations as a mobile platform.

Frontend by Skatoony This week I created an AI system that spawns apes around the village map and moves randomly around the village. I replaced the building menu with a new one looking better and making the menu bigger. I also ensure that we can initiate a battle with the new 20 new unit troops and make โ€œdefendedโ€ matches visible in the mails list. I added a way to see all 20 troops units as resources in the village. A few interaction bugs were fixed.

3D by Kermit Finished 3D model of the iron mine

You can check the 3D building here :

The whole Monkey Empire team wishes you a nice day!

See you next week for the new devblog episode and donโ€™t forget to ape!

Join the ape community!

Linktree: Website: Whitepaper: Twitter: Discord: Telegram:

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https://sketchfab.com/3d-models/iron-mine-test-96cc0290980d45098938f64baff203ac
linktr.ee/monkey.empire
https://monkeyempire.net
https://monkeyempiredeeplgitbook.io/monkey-empire/
https://twitter.com/monkeyempiree
http://discord.gg/RGchaxczUB
https://t.me/monkeyempiree
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