> For the complete documentation index, see [llms.txt](https://monkeyempire.gitbook.io/monkey-empire/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://monkeyempire.gitbook.io/monkey-empire/dev-blog/weekly-update-17-10-2022.md).

# Weekly Update 17/10/2022

**Game Design & Production by Paul**\
More Tickets have been created and detailed — particularly related to main village buildings, core Map mechanics like pathfinding, tile rules, resource terrains, and tile popups (when creating villages, attacking, or scouting). Updated Balancing sheets — added resource costs for creating buildings (also rebalanced some values) Added logic and rules for MKC Storage Vault like “collecting MKC from mines transfers the MKC to the Vault — but not if all Vaults are Full” Added ticket and details on “Under Attack feedback and notification.”

Also trying out some Game Economy simulations using Machinations

**Backend by Floffy and Ivan**\
For the backend team this week we:\
\- added village coordinates in the attacks summary\
\- added basic in-game MKC support (mining + stealing) with 200k MKCs included in a user’s first village’s resources.

**Blockchain By Igor**\
\- Rework blockchain lib\
\- MKC transfer listener\
\- Game balance sync\
\- Track user transfer history

**Frontend by Beumonkey**\
The Game was released on Apple Testflight for iPhone under MonkeyEmpireMMO. You can get auto-updates from there. You have to request access to our Discord server. The village level on the desktop is a port from the mobile version. I changed all textures and materials for a higher-quality version without looking too different from the mobile one. I also added more textures to paint the landscape, as we don’t have as many limitations as a mobile platform.

**Frontend by Skatoony**\
This week I created an AI system that spawns apes around the village map and moves randomly around the village. I replaced the building menu with a new one looking better and making the menu bigger. I also ensure that we can initiate a battle with the new 20 new unit troops and make “defended” matches visible in the mails list. I added a way to see all 20 troops units as resources in the village. A few interaction bugs were fixed.

![](/files/oWRxa4PZXaN0Va0Mlakb)

**3D by Kermit**\
Finished 3D model of the iron mine

![](/files/zft5sLB9iPdG8bbEX56L)

You can check the 3D building here : <https://sketchfab.com/3d-models/iron-mine-test-96cc0290980d45098938f64baff203ac>

The whole Monkey Empire team wishes you a nice day!

See you next week for the new devblog episode and don’t forget to ape!

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