Samy – CEO

Lifetime gamer, modder and developper. Unreal Engine 5 generalist. Worked as a Blockchain dev in 2017 and now game designer specialized in Blockchain technologies. Samy carries the vision of a symbiosis between blockchain and video game world.

Augustin – COO (Chief Operating Officer)

Crypto enthusiast, business developer and entrepreneur for 4 years as sales in digital marketing, branding and social media strategy. Music producer, video game sound designer and recording studio owner.
Augustin is in charge of various topics such as, vision implementation, operational management, business development, subcontractor management + sound design.


Florian – CTO

Worked as the CTO of a french startup for 2 years, and as a senior engineer in top companies such as NodeJS, AngularJS, databases, React, C, C++; Java
Florian is CTO, he leads the different technical departments and handles the technical choices he also oversees the backend engineering.

Simon – CBO (Chief Blockchain Officer)

Worked as a CTO in a startup for 5 years then in freelance and Blockchain dev for 2 years. Passionate about blockchain, Cloud and complex architectures for native cloud apps. Tech stack: Solidity, Rust, React, springboot, python, node, GCP, AWS, Azure.
Simon is in charge of Monkey Empire blockchain integration and Monkey Empire scalability (architecture and infrastructure)



Paul Fabella - Game Designer / Producer

An all-around Gamer, Writer, Chef, Athlete, Entrepreneur, and Artist. Has been in Game Development since 2005. Started as a Freelance Generalist, Indie Game Developer, Web Designer, Multimedia Instructor, 3D Artist, Animator, and now as Game Designer / Game Producer. Designed and Managed several successful game titles on Mobile, PC, and Console for various studios and projects. Best projects include: Dragon Mania Legends, Disney Getaway Blast, Murasaki 7, Order & Chaos online, Modern Combat, and more.
With 16 years of experience working in the Creative and Design Industry between Paris, London, New York City and South America, Renaud began as an award winning Art Director for digital experiences, later freelancing as a Motion Design Director before designing his own fonts, crafting brands, and developing highly efficient design systems for Fortune 500 companies.
He is now developing his own vision through his art brand Infty Global as well as taking commision through the ThinkerFriends world-wide agency.
Jordan - Lead/Senior BackEnd
Software Engineer for the past 12 years. Jordan loves to learn new technologies around web3 world. He is currently living in France and working abroad remotely for varius company around Finance and CyberSecurity. Jordan created one of the biggest Minecraft Server in Europe with thousands simultaneous players and 3 millions unique player. All of these projects pushed him to learn and be extremely attentive to high scalability and production side development.

Igor - Backend & blockchain developer

Worked as a backend engineer for 8 years in freelance and several startups Tech Stack: Javascript, Python, Golang, Solidity, Smart Contracts Has Experience of various frameworks, blockchain technology, Software Infrastructure, Blockchain systems and defi apps. Igor is working as a backend engineer in Monkey EmpireL

Mike – UE4 Full-stack Developer

Unreal, OpenGL, WebGL, WASM, C, C++, C#, Python, Javascript, Swift. 7 years of experience working for the AAA game studio Nexon America and 20 years of software engineering experience overall. Launched 8 games in Nexon Launcher: Combat Arms, Ghost in the Shell First Assault, Dirty Bomb, Maplestory, Vindictus, Mabinogi, Icarus, Atlantica Online. * Launched 3 Facebook games: MapleStory Adventures, Wonder Cruise, Zombie Misfits. * Launched Lawbreakers alpha for Steam.

Emeric - Front-end Developer Unreal Engine Generalist

Developer with extensive expertise in 3D and programming, specializing in virtual reality. Passionate about emerging technologies.
Over 5 years of experience in Unreal Engine development, focusing on gameplay tasks, multiplayer, and optimization. Successfully created VR-FPS-TPS games and served as CTO at Kalao Vision during 2 last past years (Contributed to Metaverse development / Developed and improved the Kalao Vision app / Managed developer and designer teams / Defined innovation roadmap, including gaming initiatives).
At Monkey Empire, I will contribute to the development and enhancement of the game on the Unreal Engine side.
Ryan - Front-end Developer 6+ years experience in Unreal Engine development, mainly as it pertains to User Interface design, both 2D and 3D games, mobile applications, and educational software. Worked for the past 3 years on Spondooli (, a stock market educational software suite for schools to teach financial literacy- all made with Unreal Engine. Also proficient in video editing (Premiere / After Effects), photo editing and design (Photoshop / Illustrator / GIMP), and leadership / marketing (Lead of Team Spondooli at Spondooli LLC)
Matthew - Front-end Developer For 7 years, Matthew developed 30+ mobile games by using Unity 3D and Unreal Engine. One of them is Kick Football Game. In that game development, he implemented single-player mode, duel-player mode, and tournament racing ( This is a kind of FPS game. He developed the game feature according to the client's design by using UE.
Matthew developed the flight simulation views on the Quest 2 headset for trainers by using Unreal Engine and some AI algorithms. Here is the link to the service(

Juni - 3D/3D Artist & Concept artist Juni is a concept artist for 6 years, starting 2016 as a freelancer. In 2017, he became a senior concept artist in The Studio of Secret6 Inc. (Now Grit Gameworks) and he has worked on AAA games such as The Last of Us Part II (Naughty Dog), Just Cause 4 (Avalanche Studios), Shadow of the Tomb Raider (Eidos Montreal), and Cyberpunk 2077 (CD Projekt Red), and more AAA still under NDA

Sylvain – 2D/3D Artist & Concept artist 2D Environment and character concept artist with 6 years of experience working in game industry as a freelance Illustrator. Comfortable with Photoshop and Blender and enjoy 3D.

Mehdi – 2D/3D Artist & Concept artist 2D Environment and character concept artist with 5 years of experience working in game industry as a freelance Illustrator.
Mikhail UI/UX Designer More then 10 years of freelace experience in Mobile Games and Apps design. Areas of expertise: Game UI/UX, Game Art, Animations, App UI/UX, overall Graphics Design. Skills: Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Premiere, etc.

Yasindu – Level Designer Create Amazing and Immersive Level for 3 years. Great Knowledge of Making Photorealistic Worlds Using Unreal Engine 4. Good Experience with Lightning and Optimizations.

Alexander - 3D character expert

16 years of experience in 3D art industry, worked for Fortnite, Valorant, Forza, ATC Instructor for Autodesk Maya, Modeling/Texturing, Concepting and Animation, Modeling for Volkswagen Commercial, Concepting and Animation, Concepting for Empire Universe 2...
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Thévert - CM
Thévert is an horn collector, Ape Maximalist and JPEG Degen who became an Avalanche connoisseur after taking part in several projects as a mod or CM
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