# Weekly Update 14/11/2022

**Game Design & Production**\
Created some more Tickets and updated existing tickets. Still working on the Quests system — added more conditions, rewards, and quests levels Updated Quest Wireframes Next: Integrate Quest system to FTUE, and main HUD

**Backend team**\
This week a lot of nice stuff happened:\
\- We welcomed Jordan, our new backend engineer, who will work with us on scalability issues, global perfs and features. He worked on various big infrastructures and companies in the past so he will be a great addition to the already well-staffed team! He already started by testing some new improvements on our Docker containers\
\- Igor worked on the new map tiles system\
\- Igor is now working on the AI villages that will pop on the map from time to time and can be raided by our users to win resources!\
\- Ivan worked on limiting the size of our namings\
\- Ivan worked on various stuff for our tech stack, like new prettier configurations and eslint rules\
\- Floffy worked on grouping the whole config to one file for the dev environment and one hidden file for the prod environment.\
\- Floffy worked on some deployment improvements.\
\- Floffy worked on adding the facilities rules to the game-rules library.\
\- Floffy is now working on improving the game-rules library and changing our architecture to adapt to some new WebSocket messaging

**Infra team**\
\- Few enhancements regarding the network capabilities of the servers; a good ape needs to communicate, working on EKS container technology to always provide a better experience for our apes

**Analytics**\
\- Our new analytics database is enhancing new ways to explore gamers’ habits\
\- Indicators: number of simultaneous players, amount of stolen resources per day, attacks per day …. #forzaApes.

**Frontend team**\
for now, front end team is on pause until we get enough features to implement.

**3D team**\
worked on research center evolution, from Exo tribal to neo-medieval era.

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2Fjq7fIYwfE9EORtncDWJ7%2Fimage.png?alt=media&#x26;token=aef962c7-1563-4528-9547-374872934cde" alt=""><figcaption></figcaption></figure>

The same is valid for quarry evolution, from exo-tribal to the neo-medieval era.

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2FnSx2FcXnswEgeHmPbPJe%2Fimage.png?alt=media&#x26;token=73bbd8c0-718e-4868-9921-34bf0d95f0d4" alt=""><figcaption></figcaption></figure>

A 3D model of the Main Hall is done.

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2FbxHej2AkyQm0btvoUPC0%2Fimage.png?alt=media&#x26;token=f738cfbf-b216-487b-ae83-c78ad2c468be" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2FxdvhQqVifFr01fFIZQff%2Fimage.png?alt=media&#x26;token=e9fd7026-0d90-413a-84b1-16f81e4922f1" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2FCDcM1uEEreZG5aczCn1w%2Fimage.png?alt=media&#x26;token=596a3304-88ad-4c99-a8c6-4647ae0cce1c" alt=""><figcaption></figcaption></figure>

I added a ground on each building for better visibility

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2Flbnv3wnH2jK8DTd2kKRl%2Fimage.png?alt=media&#x26;token=88ed99c0-0582-4f7d-96e6-4140eaf70e6f" alt=""><figcaption></figcaption></figure>

The whole Monkey Empire team wishes you a nice day!

See you next week for the new devblog episode and don’t forget to ape!

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