Weekly Update 05/12/2022

Enjoy Monkey Empire devblog and keep in touch with the ape game development
Game Design Created Inventory Wireframes and Mechanics + created new ticket for it Added Main HUD Bottom Menu logic and ticket Added Inbox (Messaging) Mechanics and ticket Updated Map Block logic and ticket
Backend team We worked on various projects. On the product development part: — Main Hall ! It’s one of the key features in the game and some cool stuff are coming very soon — Stone resource: the stone is now one of the main resources in the game — Building Queues: we finished it this week, now a builder system is implemented — Reworking the resources generation: it will soon be a click-to-collect system with various boosts coming from the Terrains, Main Hall and other boosters — Terrains and Tiles rules: some new tiles are coming in the map like forests, mountains etc… That could boost some part of your village — Map generation script, to bootstrap a new map easily — Limited Time Features are still in progress
On the tech part — A new Analytics internal system, based on a MongoDB database, that will help us track key events — CI improvements — Tests for an Infra on Swarm — We’ll soon add a BullMQ implementation to have a good task queue (on top of Redis)
Concept art I worked on concept art for the 25 monkeys of the game, it should be finished soon, meaning that we will start the modeling of all of them.
3D team this week we released a video in 3D, giving more information on the lore of monkey empire and a secret group of apes.
The whole Monkey Empire team wishes you a nice day!
See you next week for the new devblog episode and don’t forget to ape!
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