# Weekly Update 17/07/2023

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**Backend by Floffy**

* We finished a first version of map terrains placement and added a few migration steps to migrate the map easily on the current servers (remove the old Automated Villages system and add new map terrain tiles in the map)
* We reworked the battle system to enable the possibility for users to attack a map terrain to control it after.
* We added the terrain control -> the remaining units after the attack to a terrain start looting its resources and then come back to the village.
* We reworked the attack computation to follow the new rules. The attack result is now fully compliant.
* We added a blocking check when attacking a village, to see if the village has unblocked the “conquest” research and how many terrains they can attack/loot in the same time.
* We added a “terrain summary” that needs a bit of rework but lists all the terrains being looted by the village.
* We started working on AI Outposts, a specific type of map terrains where the attacking village loots Items instead of resources

Next steps:

* rework the items system to make it compliant to the game design
* finish the AI outposts
* enable the possibility of attacking a terrain being looted

**Art by Chris**

I’m working on the new icons that will be used for the items, for the moment the menu is an older place to test the features.

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