Enjoy Monkey Empire devblog and keep in touch with the ape game development
Backend teamBy Austin
I finished the Achievement feature. Since key actions are tracked for the player’s progress, they’re now notified when an achievement has been reached and can claim it to get the reward.
Fixed an issue with hero assignment to attacks + added the the listing.
Now I’m starting to work on Ape machines, more on that next week !
I’m working on a new feature: Quests. It basically works towards the same goal than achievements but are not built on the same logic -> even if they take their input on the player progress logs, there are a lot of quests and they can be re-done daily, weekly or monthly, whereas achievements are a one-time thing. I started by creating all the descriptors for the quests, and organize them so we can find them. Then I added some cumulative methods to help compute the results, and now I’m implementing the checking and claiming system.