# Weekly Update 21/11/2022

**Game Design**\
Created and Updated tickets Finished the basic Quest System Design — added more item and MKC rewards for each basic quest type Added the Quest popup to main HUD (whenever a Quest is progressed or completed, a popup appears) Added **Quest icon** with counter in the main HUD Added Battle Cost proposal (Battles vs. another player will cost 1 energy) to balance out the PvP, prevent excessive consecutive attacks, give more time for defense, boosts retention, and using MKC to restore energy — boosts monetization

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2F3rT6CJgZ06V18oPVdXAE%2Fimage.png?alt=media&#x26;token=3cf46c91-a58c-4bee-b694-1aec25af97a8" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2F43938tmX4mgXax2RS7YN%2Fimage.png?alt=media&#x26;token=91a5fa20-7363-42a4-902e-378cae0aecd4" alt=""><figcaption></figcaption></figure>

**Backend**\
This week:\
\- Igor finished the map tile system.\
\- Igor worked on AI villages generation and system.\
\- Jordan worked on reworking our Docker containers and build time, a first improvement was done, gaining precious minutes (sometimes more) on our build time + avoiding crashes.\
\- Jordan worked on the storage vault facility system, we’re finishing the review right now.\
\- Jordan started preparing the code to work on facility build time and queuing.\
\- Ivan worked on truce periods for villages.\
\- Flo added various optimizations like clusterization on the main api in production and stripping some unnecessary big payloads.\
\- Flo is working on the Limited Time Features + archi changes.

**Infra**\
\&#xNAN;**-** New server special for events ! We want to impress our partners with a perfectly smooth user experience.\
\- Few enhancements regarding network capabilities of the servers, a good ape needs to communicate, working on EKS container technology in order to always provide a better experience for our apes.

**Analytics**\
\- Indicators : number of simultaneous players, amount of stolen resources per day, attacks per day …. #forzaApes — our new analytics database is enhancing, new ways to explore gamers habits.

**3D**\
Reworked the iron Mine to make it fit better inside the village

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2FXS945TaaPPD0PLPj2qTJ%2Fimage.png?alt=media&#x26;token=098a5431-1b7c-4fe7-a841-f4359964fa91" alt=""><figcaption></figcaption></figure>

Same for the MonkeyCoinMine

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2FRPKd31p2qh6PF2m2SQxo%2Fimage.png?alt=media&#x26;token=106d9cc4-8276-48bd-bde2-65b5af1cfd38" alt=""><figcaption></figcaption></figure>

Same for the Quarry

<figure><img src="https://3856136918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3VJzoWMvSK5ccKi7pyM1%2Fuploads%2Fx5vtNJ1YBKAXUJNuvcjA%2Fimage.png?alt=media&#x26;token=392a5116-5f3c-4662-8430-4ef514084c7d" alt=""><figcaption></figcaption></figure>

The whole Monkey Empire team wishes you a nice day!

See you next week for the new devblog episode and don’t forget to ape!

**Join the ape community!**

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